Sex:
Male
Gender: Male
Planet of
Origin: Venusian terraform colony
Education:
Unknown; there is no record of him having any formal
education.
Assumed trade
school/journeyman.
Background: It is rumored that
Scotch's family was slaughtered by a criminal cartel that has yet to be
brought to justice. This may be an explanation for the rough,
and
sometimes savage, tactics he uses when tracking his prey. He
is relentless, and
hunts down criminals with an almost religious
fervor. He shows little remorse
when on the job; to him, the ends
justify the means. While he is not a
sociopath, he is not likely
to win any congeniality awards anytime soon. He is
a skilled
tracker, and he has caught criminals that others stopped hunting
for
when they lost the trail. His Peacekeeper, which he
affectionately refers to as
"Grief", is designed to assist him in
hunting and stopping criminals of all
types.
Mental:
4
Combat: 6
Physical: 6
Move: 4
Defense: 12
Hits: 30
Skills
Computers
2
Perception 3
Evade 3
Hand to Hand 3
Persuasion
2
Astrogation 2
First Aid 1
Pilot Starfighter 4
Ranged Weapons
4
Shields 2
System Operations 1
Climbing 1
Feat of Strength
1
Stealth 3
Pilot Ground Vehicle 1
Pilot Grav Vehicle 1
Pilot
Mecha 1
Navigation 1
Streetwise 3
Survival 3
Tactics
3
Tracking 5
Melee Weapons 2
Thrown Weapons 2
Equipment
Blaster Pistol (5DC, +1 Acc, ROF 2, 60m
Range)
Flight Suit (5 KD)
Datapad (POW 2)
Cuff-Tape
Dispenser
Camp Stove
Canteen
Combat Knife (1DC, min
1)
Communicator
Food Packs (week)
First Aid
Kit
Flashlight
Gill Mask
Holochips
(10)
Holorecorder
Inertial
Compass
Lighter
Macroglasses
Nylon rope
Power Cells
(12)
Respirator
Sneaksuit (+2 Stealth)
Survival
Dome
Toolknife
Universal Translator
Utility
Belt
Wristwatch
Analyzer
10 CREDITS
Peacekeeper Starfighter
'GRIEF'
Flat black with blood-red trim.
KD: 4K
SHIELDS:
25K
SDP: 8K
MV:
-1/-2/-4
MOVE: 4/8/16
Crew + Passengers:
1+1
Length: 15 meters
Width: 8
meters
Clearance:
2.5 meters
Weapons:
Beam Guns (6K, +1 Acc,
Range 10, BV 2, Fixed forward)
2 Strike Missiles (20K each, Range 24,
Forward arc)
Tractor Beam (16+3d6 vs target's structure+3d6, success =
immobilized target;
Acc -5, Range
15)
Options:
Hyperdrive (100 LY/hour, 1000LY
range)
Ion Drive (2 AU/day)
Atmospheric re-entry
protection
Passenger seat for prisoners
500kg storage
Ejection
seats
Security system
Sensors (120km/60 hexes; 10000km/5000 hex
communications)
Backup sensors (10km/5 hexes; 300km/150 hex
communications)
Artifical Intelligence (Mental 2, Combat
2)